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[JSPj-java3d

Description: 本教程是为没有任何 3D 编程经验的 Java 程序员而编写的。我们将从一些基本的 3D 概念入手,探索如何构建一副场景图 — 用于描述我们想要渲染的场景的基本对象。然后,我们将接触 Java 3D 的一些更强大的功能。我们的重点将放在使用一些 Java 3D 实用类来开始您的编程。 -this tutorial is to no programming experience the 3D Java programmers prepared. We will be some of the basic concept of the 3D, explore how to build a scene graph- we want to describe the scene exaggerated the basic target. Then, we will contact the Java 3D more powerful functions. Our focus will be placed on the use of some types of Java 3D practical to start your program.
Platform: | Size: 1063936 | Author: 胡小 | Hits:

[DirextXdirectx1

Description: directx的示例代码,包括字体,材质,灯光-Focus on the 3d of the 2d technology, this book helps people understand the directx technology foundation in 3d
Platform: | Size: 1990656 | Author: zhujiayi | Hits:

[DirextXTricksOfThe3DGameProgrammingGurus

Description: 本书是游戏编程畅销书作者André LaMothe的扛鼎之作,从游戏编程和软件引擎的角度深入探讨了3D图形学的各个重要主题。全书共分5部分,包括16章的内容。第1~3章简要地介绍了Windows和DirectX编程,创建了一个Windows应用程序模板,让读者能够将精力放在游戏逻辑和图形实现中,而不用考虑Windows和DirectX方面的琐事;第4~5章简要地介绍了一些数学知识并实现了一个数学库,供以后编写演示程序时使用;第6章概述了3D图形学,让读者对本书将介绍的内容有大致的了解;第7~11章分别介绍了光照、明暗处理、仿射纹理映射、3D裁剪和深度缓存等内容;第12~14章讨论了高级3D渲染技术,包括透视修正纹理映射、Alpha混合、1/z缓存、纹理滤波、空间划分和可见性算法、阴影、光照映射等;第15~16章讨论了动画、运动碰撞检测和优化技术。 -This book is a best-selling game programming author André LaMothe to carry the tripod to make, from the game engine programming and software point of view in-depth study of the 3D graphics of the various important topics. The book is divided into five parts, including the 16 chapters. Chapter 1 Chapter 3 briefly describes the Windows and DirectX programming, to create a Windows Application template, so that readers can focus on the game logic and graphics implementation, without considering aspects of Windows and DirectX trivial No. 4 ~ Chapter 5 briefly describes some of the mathematical knowledge and implemented a mathematical library for later use when preparing demo program in Chapter 6 an overview of 3D graphics, so that the readers of this book will introduce the general understanding of the content No. 7 ~ 11 Zhang introduced the illumination, shading, affine texture mapping, 3D cutting and depth buffer etc. Article 14 of Chapter 12 to discuss high-level 3D rendering techniq
Platform: | Size: 31419392 | Author: wangpeng | Hits:

[Graph programcourse26

Description: 这篇文章主要讲图形学中3D实时渲染的知识。-Advances in real-time graphics research and the increasing power of mainstream GPUs has generated an explosion of innovative algorithms suitable for rendering complex virtual worlds at interactive rates. This course will focus on recent innovations in real-time rendering algorithms used in shipping commercial games and high end graphics demos. Many of these techniques are derived from academic work which has been presented at SIGGRAPH in the past and we seek to give back to the SIGGRAPH community by sharing what we have learned while deploying advanced real-time rendering techniques into the mainstream marketplace.
Platform: | Size: 8168448 | Author: shang | Hits:

[DocumentsOpenSceneGraph-2.9.7

Description: OpenSceneGraph是一款高性能的3D图形开发库。广泛应用在可视化仿真、游戏、虚拟现实、高端技术研发以及建模等领域。使用标准的 C++和OpenGL编写而成,可以运行在Windows系列、OSX、GNU/Linux、IRIX、Solaris、HP-Ux、AIX以及 FreeBSD操作系统。 OpenSceneGraph从03年开始,在中国得到广泛的应用与发展,这里集中了一些OSG开发者以及OSG的典型案例和为初学者所准备的教程,无论您是专业的开发VR人员还是抽时间来研究OSG的业余爱好者,这里都能给您提供很大的帮助. -OpenSceneGraph is a high-performance 3D graphics development library. Widely used in visual simulation, games, virtual reality, high-technology research and development, and modeling and other fields. Using the standard C++ and OpenGL compiled, you can run in the Windows series, OSX, GNU/Linux, IRIX, Solaris, HP-Ux, AIX and FreeBSD operating systems. OpenSceneGraph starting from 2003, is widely used in China and development, where developers focus on a number of OSG and OSG in the typical case and prepared a tutorial for beginners, whether you are a professional personnel or time to development of VR to study the OSG amateur, here you can give great help.
Platform: | Size: 7656448 | Author: noon1252 | Hits:

[BooksRealtimeTerrainEngine

Description: 要想从头开始建立一个引擎的话,我们首先得需要有良好的基础。在这一部分,我们将 介绍最新的DirectX 9.0 并且好好看一下其SDK 里提供的DirectX 示例框架。出于简化的考虑, 我们将把引擎建立在微软提供好的一些类上。除此以外,我们还将研究一下DirectX9.0 的一 部分,Direct3D 扩展库(D3DX)。这个工具库将满足我们对3D 数学库的基本需要,同时也 给我们提供了加载,维护我们游戏资源的方法。 在DirectX 9.0 中,我们也将深入地研究HLSL 语言,HLSL 语言是类似与C 语言的开 发语言,它可以使着色器程序员在不借助底层汇编渲染代码的情况下编写顶点和像素着色器。 这是介绍我们今天的图形硬件3D 着色器编程的好方法。鉴于其易用性和可读性,这本书将 集中介绍HLSL 语言的使用而非底层汇编语言。 对于那些想要学习底层汇编语言的读者,HLSL 也可以作为一种辅助的学习手段。DirectX SDK 里的命令行式的HLSL 编译器(fxc.exe)通过使用/Fc 命令选项可以将HLSL 程序转换为汇 编语言文件。通过编写HLSL 代码和查看对应的汇编代码,读者就能够更加了解这两门语言。 将某些特定的代码改由汇编代码编写也可以大大地提高HLSL 代码的效率。-To build an engine from scratch, we must first need to have a good foundation. In this section, we will introduce the latest DirectX 9.0 and take a look at the DirectX SDK provides an example in the framework. For simplification reasons, we will provide a good engine built on Microsoft, a number of class. In addition, we will also look at part of DirectX9.0, Direct3D Extension Library (D3DX). The tool library will meet our basic needs of 3D math library, but also provides us with a load, maintenance of our game resources. In DirectX 9.0, we will study in depth HLSL language, HLSL language is similar to C language development language that allows programmers shader rendering code compiled without the aid of the underlying case of the preparation of vertex and pixel shader. This is to introduce today s graphics hardware 3D shader programming a good way. Given its ease of use and readability, this book will focus on the use of language rather than the underlying HLSL assembly language. Fo
Platform: | Size: 2712576 | Author: Kylin | Hits:

[3D GraphicFocusOn3DTerrainProgramming

Description: focus on 3d Terrien Programing书的电子版,介绍3D地形第一些LOD算法-focus on 3d Terrien Programing electronic version of the book introduces a number of 3D terrain LOD algorithm first
Platform: | Size: 5402624 | Author: 武晨 | Hits:

[Multimedia Develop3D-VIDEO-AND-FREE-VIEWPOINT

Description: An overview of 3D and free viewpoint video is given in this paper with special focus on related standardization activities in MPEG. Free viewpoint video allows the user to freely navigate within real world visual scenes, as known from virtual worlds in computer graphics. Examples are shown, highlighting standards conform realization using MPEG-4. Then the principles of 3D video are introduced providing the user with a 3D depth impression of the observed scene. Example systems are described again focusing on their realization based on MPEG-4. Finally multi-view video coding is described as a key component for 3D and free viewpoint video
Platform: | Size: 332800 | Author: ali | Hits:

[OpenGL programFocusPOnP3DPTerrainPProgramming

Description: 本电子书书名为“focus on 3D terrain programming”,介绍Geomipmap原理和实现-The book title is " focus on 3D terrain programming" , introduction and implementation of the principle Geomipmap
Platform: | Size: 5617664 | Author: liushuo | Hits:

[OpenGL programChapter-1

Description: Focus On 3D Terrain Programming这本书的第一章代码,展示了地形渲染算法中的ROAM算法是如何构网的-The demo shows what a simple tessellation of the ROAM algorithm looks like.
Platform: | Size: 600064 | Author: liushuo | Hits:

[3D Graphic3dMath

Description: 3D数学基础:图形与游戏开发 随书源码 包含一套清晰度3D数学库-3DMath focus on graphics and game develo
Platform: | Size: 165888 | Author: lvchao | Hits:

[Other Gamesfocusongraphicsandgame

Description: 3D数学基础:图形与游戏开发 随书源码 包含一套清晰度3D数学库-3DMath focus on graphics and game development
Platform: | Size: 161792 | Author: lvchao | Hits:

[Special Effectscomputer-vision_draft

Description: 最新重要计算机视觉书籍,其中包括图像处理,特征检测与匹配,分割,三维重建,识别等知识,是目前计算机视觉非常经典的书籍,是从事这个方向科研工作者必备的书籍。-The seeds for this book were first planted in 2001 when Steve Seitz at the University ofWashington invited me to co-teach a course called “Computer Vision for Computer Graphics”. At that time, computer vision techniques were increasingly being used in computer graphics to create image-based models of real-world objects, to create visual effects, and to merge realworld imagery using computational photography techniques. Our decision to focus on the applications of computer vision to fun problems such as image stitching and photo-based 3D modeling from personal photos seemed to resonate well with our students.
Platform: | Size: 19200000 | Author: 于成龙 | Hits:

[Software EngineeringSTK

Description: 针对STK(Satellite Tool Kit)软件在军事任务可视化仿真领域中的广泛应用,为充分挖掘 其显示潜能,重点解决了影响其三维场景构建的瓶颈问题,即三维场景数据格式的转换和数据的获取 优化。在分析构建STK 三维场景所需要素及其作用的基础上,分别对地形、地表纹理、三维模型和GIS 等四类数据格式进行分析,并利用多种辅助软件,系统地提出了由较通用格式数据向STK 所支持格式 数据的转换方法,以及在对各类原始数据的获取和转换过程中出现的问题进行处理的优化方法。最后通过实例验证表明该数据格式转换方法和数据优化方法行之有效,三维场景显示效果逼真。-STK (Satellite Tool Kit) software widely used in the field of military tasks, visual simulation, to fully tap its display potential, focus on resolving the bottlenecks that affect the construction of the three-dimensional scene, 3D scene data format conversion and data Get optimization. On the basis of the required elements and their role in the analysis of building STK three-dimensional scene analysis, respectively, of the four types of terrain, surface texture, three-dimensional model and GIS data format and use a variety of assistive software, the system proposed by the more common format The data support the format of the data to STK conversion method, as well as access to various types of raw data and conversion process issues deal with the optimization method. Finally, an example to show that the data format conversion method and data optimization method is effective, realistic three-dimensional scene display.
Platform: | Size: 2289664 | Author: 周宇 | Hits:

[VC/MFCCoreGameProgramming

Description: 详细介绍游戏编程的各个方面,让你对游戏编程的框架和主要技术有清晰的理解和掌握。-To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there s a guide that delivers! As a professor at the Spanish university that offered that country s first master s degree in video game creation, author Daniel Sanchez-Crespo recognizes that there s a core programming curriculum every game designer should be well versed in-and he s outlined it in these pages! By focusing on time-tested coding techniques-and providing code samples that use C++, and the OpenGL and DirectX APIs-Daniel has produced a guide whose shelf life will extend long beyond the latest industry trend. Code design, data structures, design patterns, AI, scripting engines, 3D pipelines, texture mapping, and more: They re all covered here-in clear, coherent fashion and with a focus on the essentials that will have you referring back to t
Platform: | Size: 4679680 | Author: turia | Hits:

[Game EngineUnity3dChinese_API-

Description: 这是被誉为Unity 3D 圣典的Unity开发API函数大全,这还不是重点,重点是它不是全英的,是中文版的。-This is known as the Unity 3D Sacred Unity Developer API function Daquan, this is not the focus, the focus on it is not the British, the Chinese version.
Platform: | Size: 13270016 | Author: Andrew | Hits:

[Graph DrawingPrimitives-3D-et-eclairage

Description: This program in Codeblocks (C-C++) focus on lighting in OpenGL and drawing spheres and textures !
Platform: | Size: 103424 | Author: extor | Hits:

[androidAndroid-3D-Game

Description: Android 3D 游戏开发教程 先介绍OpenGL 这个教程主要focus在3D编程上-Android 3D game development tutorials introduce the main focus of this tutorial on OpenGL 3D programming
Platform: | Size: 470016 | Author: sj先生 | Hits:

[OpenCVdvo_slam-fuerte

Description: 基于特征的3D对准算法,用于进行Camera tracking,是非常高效的估计相机位置的算法。-Feature-based 3D algorithm focus on the efficient camera tracking, this is the demo of the slam
Platform: | Size: 218112 | Author: zency | Hits:

[DirextXTigersBane

Description: Focus on 3D Terrain Programming.
Platform: | Size: 1171456 | Author: elf | Hits:
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